Fruit-slicing arcade clone

XenoFruit

A fruit-slicing game wrapped in cosmic arcade energy.

XenoFruit interface preview

Project story

Why it exists.

XenoFruit takes a known mechanic and gives it a distinct wrapper: cosmic color, theatrical title state, scanline texture, and a more alien arcade tone.

The codebase points to more than a title card. Fruit factories, game-state hooks, hand tracking, audio, HUD states, and level notifications form the working loop underneath.

It earns a place in the portfolio because it adds interactive range and shows comfort building outside standard app screens.

Direction

How the idea becomes usable.

Arcade shell with identity

The game uses a bold title state and cosmic effects instead of generic canvas styling.

Gesture-ready loop

Hand-tracking hooks and game state prepare the familiar slicing mechanic for browser interaction.

Game-system thinking

Rounds, HUD, audio, settings, and level feedback give the prototype structure.

Build notes

Technical infrastructure.

Build Signals

game UI / gesture input / Three.js

Working Surface

Cosmic gesture game

Current Stage

Playable arcade prototype

Hosting Path

The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.

Next project 3D Game Boy Online