Arcade shell with identity
The game uses a bold title state and cosmic effects instead of generic canvas styling.
Fruit-slicing arcade clone
A fruit-slicing game wrapped in cosmic arcade energy.
Project story
XenoFruit takes a known mechanic and gives it a distinct wrapper: cosmic color, theatrical title state, scanline texture, and a more alien arcade tone.
The codebase points to more than a title card. Fruit factories, game-state hooks, hand tracking, audio, HUD states, and level notifications form the working loop underneath.
It earns a place in the portfolio because it adds interactive range and shows comfort building outside standard app screens.
Direction
The game uses a bold title state and cosmic effects instead of generic canvas styling.
Hand-tracking hooks and game state prepare the familiar slicing mechanic for browser interaction.
Rounds, HUD, audio, settings, and level feedback give the prototype structure.
Build notes
game UI / gesture input / Three.js
Cosmic gesture game
Playable arcade prototype
The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.