Work-in-progress console gallery

SNES Online

A retro console room in progress, with enough shape to read as a product direction.

SNES Online interface preview

Project story

Why it exists.

SNES Online is less complete than the Game Boy build, but it belongs as a work-in-progress piece because the shape is clear: console, cartridges, insertion animation, gallery browsing, and game metadata.

The value is in the direction. It shows how the same spatial library idea can shift hardware eras without becoming a flat menu.

Keeping it labeled as in progress prevents the portfolio from overselling it while still letting the piece add 3D retro range.

Direction

How the idea becomes usable.

Console-gallery structure

The console, carousel, and cartridge insert motion create a dimensional browsing model.

Work-in-progress clarity

The project is included for direction and interaction shape, not finished polish.

Retro interface family

It expands the 3D hardware vocabulary started by the Game Boy project.

Build notes

Technical infrastructure.

Build Signals

Three.js / retro UI / work in progress

Working Surface

3D retro console interface

Current Stage

Incomplete but visually useful prototype

Hosting Path

The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.

Next project 3D Game Boy Online