Console-gallery structure
The console, carousel, and cartridge insert motion create a dimensional browsing model.
Work-in-progress console gallery
A retro console room in progress, with enough shape to read as a product direction.
Project story
SNES Online is less complete than the Game Boy build, but it belongs as a work-in-progress piece because the shape is clear: console, cartridges, insertion animation, gallery browsing, and game metadata.
The value is in the direction. It shows how the same spatial library idea can shift hardware eras without becoming a flat menu.
Keeping it labeled as in progress prevents the portfolio from overselling it while still letting the piece add 3D retro range.
Direction
The console, carousel, and cartridge insert motion create a dimensional browsing model.
The project is included for direction and interaction shape, not finished polish.
It expands the 3D hardware vocabulary started by the Game Boy project.
Build notes
Three.js / retro UI / work in progress
3D retro console interface
Incomplete but visually useful prototype
The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.