CRT terminal simulator

Cathodium

A terminal that feels like recovered hardware without losing the utility of a real tool.

Cathodium interface preview

Project story

Why it exists.

Cathodium treats the terminal as an instrument. Glow, decay, scanlines, curvature, grid behavior, and contrast are part of the interaction model, not wallpaper.

The updated screenshot choice uses the stronger dashboard state instead of the sparse hero capture, so the project reads as functioning software.

The work pairs shader craft with practical UI decisions, which keeps the nostalgia disciplined.

Direction

How the idea becomes usable.

Tunable analog behavior

Glow, beam decay, grid intensity, curvature, and contrast are exposed as controls.

Believable desktop shell

The chrome, settings, and terminal surface give the prototype product weight.

Nostalgia with restraint

The look borrows from old hardware, then pares it back into a focused tool surface.

Build notes

Technical infrastructure.

Build Signals

WebGL / terminal UI / shader system

Working Surface

Interactive WebGL product concept

Current Stage

Electron and WebGL prototype

Hosting Path

The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.

Next project Prompt Library