Handheld UI metaphor
The screen, buttons, labels, and grid recreate the feel of old pocket consoles.
Handheld LCD game studies
Pocket-game nostalgia rebuilt as moody browser hardware.
Project story
The brick games are modest, so the portfolio should treat them as studies rather than major product launches. They still add a useful lane: small tactile web toys with a clear hardware reference.
The better capture shows the device, LCD grid, score, level, next piece, and controls clearly enough to avoid the broken-page feeling from earlier screenshots.
These pieces work best as part of the broader game section, sitting beside Hyper Snake, XenoFruit, Game Boy, and SNES.
Direction
The screen, buttons, labels, and grid recreate the feel of old pocket consoles.
The project includes related HTML builds with slightly different layouts and game states.
It stays in the portfolio as a compact retro study, not as a flagship case.
Build notes
retro game / LCD UI / static HTML
Retro browser game variants
Playable static prototypes
The public preview can ship as a static web build on Vercel, Netlify, or Cloudflare Pages. Heavier runtime assets should be compressed, cached, and lazy-loaded so the experience still feels instant.